![]() ![]() On some occasions however, it crops up when you least expect it, such as during the loading screens between chapters. Throughout the game, the music is subtly weaved into the scene, surfacing only when necessary. The game’s main menu track, “Welcome to Wellington Wells”, evokes this feeling notably well and was a particular favourite of mine. Production quality is excellent throughout and tracks like “Dead Chuffed” have sinister The Sims undertones. Instrumental timbres are complimented by a miscellany of sound design elements, such as metallic hits, scrapes, abstract uses of the more tonal instruments, reverberant stings, and more. Marquis uses a befitting instrumentation for this soundtrack, with tracks largely utilising synths, guitar, organ, and piano. On many occasions, it feels almost disconcerting to listen to – giving you a set rhythm or pace but no core melodies to really ground things which in many ways is reflective of the game’s narrative. With an abstract and almost atonal vibe in places, the score for We Happy Few veers through a wild palette of emotions. As it turns out, Marquis has crafted a wonderful score that sits seamlessly within the game’s environment from the first loading screen. With quite an eclectic catalogue to his name, I was interested to hear what he would bring to the world of We Happy Few. It was composed by Nicolas Marquis a Canadian composer who previously worked on Jurassic World Alive, Contrast (a previous release from Compulsion Games), Army of Two, and various other titles, as well as numerous films and TV shows. ![]() The music for We Happy Few is a substantial part of the game and contains a staggering 48 tracks of music. Set in an alternate-reality 1964, in which Germany won World War II, We Happy Few tells the tale of various characters, all fighting for survival in a dystopian English city. We Happy Few is an action adventure game developed by Compulsi on Games a 40-person company situated in Montreal and recently acquired by Microsoft. VO Cast: Julian Casey, Alex Wyndham, Charlotte Hope, Allan Cooke, Katherine Kingsley, Bradley Henderson Sound Design Design/Integration: Valentino LercherĪudio Team: Adrien Sauret, Joe Barrucco, Ivo Ivanov, Eli Hason, Michel Marchant, Toussaint Renaud, Maxime Letertre Lightburn, Patrick Watson ( The Make Believes) Original Music/In Game Band: Andrew Barr, Brad Barr, Murray A. ![]()
0 Comments
Leave a Reply. |